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#424 - Ambipom

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Ambipom
Ambipom Ambipom
NormalShiny
Ambipom Ambipom
Female Sprites
Japanese Name:
エテボース/Eteboosu
Dex Numbers:
National: 424
Johto: ---
Hoenn: ---
Sinnoh: 064
<-Gastrodon #423 Gastrodon normal #425 Drifloon Drifloon->

Ambipom's Stats
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Pokemon Base Stats



Max Med Min
HP:
75
354 354 354
Attack:
100
328 299 269
Defense:
66
254 231 207
Special Attack:
60
240 219 197
Special Defense:
66
254 231 207
Speed:
115
361 329 296
Average:
80.3
Base Stat Total: 482
Pokemon Abilities
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Technician Powers up the Pokémon's weaker moves.
This Pokemon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.
Pickup The Pokémon may pick up items.
After battle, this Pokemon will sometimes be holding an item if it was not already.
Flavor
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Species:Long Tail Color:Purple
Height:1.2 m or 3' 11" Weight:20.3 kg or 44.75 lbs
Habitat: Unknown Pawprint: Ambipom's Footprint
Diamond: To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Pearl: They work in large colonies and make rings by linking their tails, apparently in friendship.
Platinum: Split into two, the tails are so adept at handling and doing things, AMBIPOM rarely uses its hands.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 45
Wild Held Items: None
Base Happiness: 100
Base Experience: 186
Effort Points: 2 Speed
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 800,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
4 4 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
1 1 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
8 8 Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
4 4 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
8 8 Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
11 11 Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
15 15 Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
18 18 Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
22 22 Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
25 25 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29 29 Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32 32 Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
36 36 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
39 39 Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 43 Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Beat Up dark physical 10 10 100% The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.

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