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#426 - Drifblim

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Drifblim
Drifblim Drifblim
NormalShiny
Japanese Name:
フワライド/Fuwaraido
Dex Numbers:
National: 426
Johto: ---
Hoenn: ---
Sinnoh: 066
<-Drifloon #425 Drifloon ghost flying #427 Buneary Buneary->

Drifblim's Stats
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Pokemon Base Stats



Max Med Min
HP:
150
504 504 504
Attack:
80
284 259 233
Defense:
44
205 187 168
Special Attack:
90
306 279 251
Special Defense:
54
227 207 186
Speed:
80
284 259 233
Average:
83
Base Stat Total: 498
Pokemon Abilities
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Aftermath Damages the foe landing the finishing hit.
When this Pokemon is fainted by a contact move, this Pokemon that fainted it takes 1/4 its max HP in damage.
Unburden Raises Speed if a held item is used.
This Pokemon's Speed rises one level when it uses or loses its held item.
Flavor
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Species:Blimp Color:Purple
Height:1.2 m or 3' 11" Weight:15 kg or 33.07 lbs
Habitat: Unknown Pawprint: Drifblim's Footprint
Diamond: It's drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
Pearl: It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Platinum: At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 60
Wild Held Items: None
Base Happiness: 70
Base Experience: 204
Effort Points: 2 HP
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 7,680
Exp to Level 100: 1,640,000 Points
Breeding Group: 11: Indeterminate
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
11 11 Gust flying special 40 35 100% A gust of wind is whipped up by wings and launched at the foe to inflict damage.
1 1 Minimize normal none -- 20 100% The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
1 1 Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
6 6 Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
11 11 Gust flying special 40 35 100% A gust of wind is whipped up by wings and launched at the foe to inflict damage.
14 14 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
17 17 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
22 22 Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
27 27 Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
27 27 Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
32 32 Ominous Wind ghost special 60 5 100% The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
37 37 Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
44 44 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
51 51 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp fire none -- 15 75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind bug special 60 5 100% The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly flying physical 90 15 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 Defog flying none -- 15 -- Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Destiny Bond ghost none -- 5 100% When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Memento dark none -- 10 100% The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Air Cutter flying special 55 25 95% The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Ominous Wind ghost special 60 5 100% The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

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