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#436 - Bronzor

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Bronzor
Bronzor Bronzor
NormalShiny
Japanese Name:
ドーミラー/Doomiraa
Dex Numbers:
National: 436
Johto: ---
Hoenn: ---
Sinnoh: 088
<-Skuntank #435 Skuntank steel psychic #437 Bronzong Bronzong->

Bronzor's Stats
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Pokemon Base Stats



Max Med Min
HP:
57
318 318 318
Attack:
24
161 147 132
Defense:
86
298 271 243
Special Attack:
24
161 147 132
Special Defense:
86
298 271 243
Speed:
23
159 145 130
Average:
50
Base Stat Total: 300
Pokemon Abilities
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Heat Proof Weakens the power of Fire-type moves.
This Pokemon takes half damage from Fire moves.
Levitate Gives full immunity to all Ground-type moves.
This Pokemon does not take damage from Ground moves.
Flavor
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Species:Bronze Color:Green
Height:0.5 m or 1' 7" Weight:60.5 kg or 133.38 lbs
Habitat: Unknown Pawprint: Bronzor's Footprint
Diamond: Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Pearl: X-ray photos were taken to check its body structure. Nothing appeared, however.
Platinum: There are researchers who believe this Pokemon reflected like a mirror in the distant past.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 255
Wild Held Items: Metal Coat - 5%
Base Happiness: 70
Base Experience: 72
Effort Points: 1 Defense
Evolution Chain
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Breeding
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Gender Ratio: Genderless
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 10: Mineral
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Confusion psychic special 50 25 100% The foe is hit by a weak telekinetic force. It may also leave the foe confused.
7 7 Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
12 12 Imprison psychic none -- 10 100% If the foe knows any move also known by the user, the foe is prevented from using it.
14 14 Confuse Ray ghost none -- 10 100% The foe is exposed to a sinister ray that triggers confusion.
19 19 Extrasensory psychic special 80 30 100% The user attacks with an odd, unseeable power. It may also make the foe flinch.
26 26 Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
30 30 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
35 35 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37 37 Future Sight psychic special 80 15 90% Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
41 41 Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
49 49 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
52 52 Heal Block psychic none -- 15 100% The user prevents the foe from using any HP-recovery moves for five turns.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM69 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon steel special 80 10 100% The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92 Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Bronzor doesn't learn any egg moves!
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.

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