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#440 - Happiny

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Happiny
Happiny Happiny
NormalShiny
Japanese Name:
ピンプク/Pinpuku
Dex Numbers:
National: 440
Johto: ---
Hoenn: ---
Sinnoh: 096
<-Mime Jr. #439 Mime Jr. normal #441 Chatot Chatot->

Happiny's Stats
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Pokemon Base Stats



Max Med Min
HP:
100
404 404 404
Attack:
5
119 109 98
Defense:
5
119 109 98
Special Attack:
15
141 129 116
Special Defense:
65
251 229 206
Speed:
30
174 159 143
Average:
36.7
Base Stat Total: 220
Pokemon Abilities
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Serene Grace Boosts the likelihood of added effects appearing.
The chance of a move's stat/status effect occuring is double for this Pokemon.
Natural Cure All status problems are healed upon switching out.
This Pokemon's status returns to normal when it leaves battle.
Flavor
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Species:Playhouse Color:Pink
Height:0.6 m or 1' 11" Weight:24.4 kg or 53.79 lbs
Habitat: Unknown Pawprint: Happiny's Footprint
Diamond: It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.
Pearl: It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
Platinum: It likes to carry around a small rock. It may wander around othersf feet and cause them to stumble.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 130
Wild Held Items: Oval Stone - 50%
Lucky Punch - 5%
Base Happiness: 140
Base Experience: 255
Effort Points: 1 HP
Evolution Chain
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Breeding
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Gender Ratio: 100% Fem., 0% Male
Steps to Hatch: 10,240
Exp to Level 100: 800,000 Points
Breeding Group: 15: No Eggs
Compatible With:
Nothing! Happiny can't breed!
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
1 1 Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5 5 Copycat normal none -- 20 -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
9 9 Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
12 12 Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Heal Bell normal none -- 5 100% The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Aromatherapy grass none -- 5 100% The user releases a soothing scent that heals all status problems affecting the user's party.
Gravity psychic none -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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