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#450 - Hippowdon

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Hippowdon
Hippowdon Hippowdon
NormalShiny
Hippowdon Hippowdon
Female Sprites
Japanese Name:
カバルドン/Kabarudon
Dex Numbers:
National: 450
Johto: ---
Hoenn: ---
Sinnoh: 123
<-Hippopotas #449 Hippopotas ground #451 Skorupi Skorupi->

Hippowdon's Stats
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Pokemon Base Stats



Max Med Min
HP:
108
420 420 420
Attack:
112
355 323 290
Defense:
118
368 335 301
Special Attack:
68
258 235 211
Special Defense:
72
267 243 218
Speed:
47
212 193 173
Average:
87.5
Base Stat Total: 525
Pokemon Abilities
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Sand Stream The Pokémon summons a sandstorm in battle.
Sandstorm is in effect while this Pokemon is in battle.
Flavor
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Species:Heavyweight Color:Brown
Height:2 m or 6' 6" Weight:300 kg or 661.39 lbs
Habitat: Unknown Pawprint: Hippowdon's Footprint
Diamond: It blasts internally stored sand from ports on its body to create a towering twister for attack.
Pearl: Its huge mouth is almost seven feet across. It has enough power to completely crush a car.
Platinum: It is surprisingly quick to anger. It holds its mouth agape as a display of its streng
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 60
Wild Held Items: None
Base Happiness: 70
Base Experience: 198
Effort Points: 2 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 7,680
Exp to Level 100: 1,250,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
1 1 Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
1 1 Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
13 13 Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
1 1 Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
7 7 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
13 13 Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
19 19 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
25 25 Sand Tomb ground physical 15 15 70% The user traps the foe inside a harshly raging sandstorm for two to five turns.
31 31 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
40 40 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
50 50 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
60 60 Fissure ground physical 1 5 30% The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Slack Off normal none -- 10 100% The user slacks off, restoring its own HP by up to half of its maximum HP.
Sand Tomb ground physical 15 15 70% The user traps the foe inside a harshly raging sandstorm for two to five turns.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.

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